So I was replying to a comment who replied to my comment on Isobelle's blog. Well, it turned into it's own blog post. COPYPASTA
Originally said by me
WoW Tourists started with the release and subsequent massive server closing of WAR. We blame it on "WoW Tourists" because they didn't really want something besides WoW, they wanted something just like WoW. Some people think that is why Aventurine is doing this staggered release, so they do not fall victim as WAR did. That's probably not true, but it is pretty funny.
response to me
Is there no room for the fact that WAR was a bit of a mess when it launched to be the reason people left?
yes there was some "tourism" going on but it's not the only reason. The game shipped with loads of issues from balancing, to gameplay, to server population imbalances.
There is and always has been Tourism going on. It happened when WoW launched people left all their old MMO's to get a look at the new kid..but you know what..it was good enough to hold on to a majority of those tourists plus add new people.
Yet somehow for WAR, or Darkfall, or any othe rnew game that comes out it is not the Developers fault for releasing a mess but the Tourists fauls for not taking a subpar product and forcing themselves ot play it?
How does that make any sense?
Oh and I'd like to point out that the same thing that happened to WAR happened to AoC..but you don't see people blaming the "WoW Tourist' for that do you.
and finally, me responding to that, not in blockquotes
The people that don't love everything WoW didn't quit until after the WoW players went back for Liche King (which if you remember launched about the same time WARs one month free time ran up). The reason they did quit was because of barren servers because a game like WAR requires dense population for it to achieve the desired effect (for the game to work as the devs intended).
Server population imbalances? Because WoW doesn't still have that problem, nope.
Same with balancing, which class is FoTM in WoW this month? (every mmo will always have balancing problems)
Gameplay is such a blanket statement that I can't even respond except to say that I think WoW has "gameplay issues". (Yeah, take that!)
When WoW launched, there was no tourism. That's like saying when everyone started boating over to America they were all tourists. You're not a tourist unless you go back where you came from.
This is my favorite part though. Where all new games are released as a "mess" and are "subpar" therefore cannot retain membership.
Why do you think you and WoW players consider these games a "mess" and "subpar"?
Well I can tell you why one of my RL friends stopped playing WAR (and went back to WoW where has has 4800 hours logged on his xfire). He told me he just didn't like it, I asked why, he said it was just too boring. So I asked him how he tried to level.
Turns out he just did a bunch of quests and a couple of PQs (which he thought were cool). He didn't try Open RvR (which admittedly wasn't that great at release, but is now) and he didn't try a single Scenario.
He even got to level 26. By solely questing and doing PQs.
Wonder where he adopted that playstyle.
Wonder why he would try to apply that playstyle to a game that advertises itself as the opposite of what he is used to.
As for AoC, I can't really comment much because I still haven't played it. However, my guild played it since release up until Darkfall came out, so I can't see it being that bad. Plus they shipped over 1 million boxes (sold over 500,000).
But this is the big point.
Over 500,000 people signed up for AoC beta.
The month after release, over 500,000 copies were sold.
They had 49 initial servers, giving each server over 10k people a piece.
Where the hell do you think all of those people came from? (hint: before WoW the estimated number of MMO players was <500,000)
Warhammer had 750,000 people playing one month after release (Mid October of 08).
WotLK released Mid November 2008.
Warhammer had over 300k paying subscribers in December of 2008.
You're telling me that is Funcom and Mythic's fault? What would have happened if they didn't put up enough servers to accommodate the estimate player base? Would people have said what they're saying about Darkfall now? How dumb they are for not letting everyone who wants to play actually play?
What if Aventurine, indie game company, exhausted it's resources some more and put up enough servers for the people who obviously aren't going to stick around? Do you think they could afford a loss like that? (aka, losing 70% of their servers)
Plus, the majority of WoW players who try out games that aren't WoW pretty much NEVER stick with it. Especially if the game was just released.
Because every MMO in the history of MMOs has released with bugs and lack of polish and queues and server downtime. The majority of WoW players did not play WoW at release and those who did like to conveniently forget that it had the same damn problems.
So what do they do after that? head on over to the WoW forums of course! We have important "THIS GAME IS TEH SUX" threads to make, which in turn, affirm the notion in WoW players' heads that there is no game out there "better" than WoW.
So when a game has been around a year and has polished up quite nicely, they're still not going to get new players because the only possible new players they could get would be coming from WoW, but since they all heard "THAT GAME IS TEH SUX" they won't even consider it.
Blizzard has raised an army of ignorant, whiney little bitches who only expect WoW quality MMOs out of every fucking game that releases. Which pretty much goes against the "Constitution" of the MMO genre (but why would WoW players bother to care about history of something they're supposed fans of).
I guess I just hate all of the fucking new kids WoW brought to the genre, because they don't care about the foundation that the genre was built on, because their parents spoil them or they think they're some super special fucker that game companies have to listen to. If you feel like this is directed at you, fuck you!
that is all